| Star Ocean: Till the End of Time | Star Ocean: TtEoT: Director's Cut |
| Genre: Action/RPG | Genre: Action/RPG |
| Developer/Publisher: tri-Ace/Enix | Developer/Publisher: tri-Ace/Square-Enix |
Platform: PS2 | Platform: PS2 |
| Players: 1 | Players: 1/(2) |
| US (NTSC) Release Date: N/A | US (NTSC) Release Date: 31 Aug 2004 |
| Official Sites: Japan | Official Sites: Japan | NA | Europe |
Battles take place in a live environment with fast paced action and emphasis on attack timing and combination's as opposed to a simple button mashing affair more common in prior Star Ocean titles. Another unique factor of the actions battles is the ability to have your AI allies attack automatically or all await your commands when set as "Manual", you also have the ability to control every character with a quick character swap. However unlike the Star Ocean titles before it this time you have just the three characters in battle at once, pick your balance of characters wisely!
Unlike the main Star Ocean titles before this (not including Blue Sphere) the battles are no longer random and you can see your opponents before you, this can be quite useful in evading an excess of pointless random battles, particularly when you are under pressure or wish to avoid easy battles. However you will have to be good enough to outsmart your allies and sneak past them stealthily, this adds to the action presentation of the game and gives you the player more control.
All other typical Star Ocean elements have also returned in some form, including affection levels between characters, optional characters, item creation, multiple endings and many more of the traits the make Star Ocean what it is today.