Star Ocean: The Last Hope Review
Full Name: Star Ocean: The Last Hope
Genre: Action RPG
Developer/Publisher: tri-Ace/Square Enix
Platform: Xbox 360
Players: 1
Release Dates: JP - 19 February 09 | US - 24 January 09 | EU - 5 June 09
Star
Ocean: The Last Hope is the forth main title in series, and is a
prequel to every title released before it. The Last Hope in fact takes
place 36 years prior any events witnessed so far in the series.
Proceedings
begin at space date 10 (SD10), where man are exploring the vast Star
Ocean for a new home, as years prior mankind made its biggest mistake
in Earth’s history, World War III. The result has caused massive
devastation right throughout, making the surface near inhabitable. Many
lives have been lost, and those that remain have been forced to move
underground for survival.
A peace treaty was made just two short
weeks after the war had begun, but the damage had been done. Thus a
group of earthlings have embarked on a new adventure, as the Space
Reconnaissance Force (SRF) to investigate the Star Ocean in a bid to
locate habitable planets to hopefully call one their new home. Having
already established a Moonbase and recently succeeded in the creation
of warp technology the SRF both confidently, and cautiously enter the
unknown to write a completely new chapter in their lives.
But
anyone who has played a Star Ocean title before know all too well that
won’t happen, at least without a few significant hiccups along the way.
Your story begins upon landing on an unknown planet known as Aeos where
you play as Edge Maverick, a young, self confident man who is excited
about the opportunity to help find his fellow Earthlings a new home. He
is closely followed by his childhood friend Reimi, who tends to keep an
eye on Edge so he doesn’t do anything stupid.
As events unfold
throughout the game you’ll encounter various races, such as the
Eldarians, visit some completely new planets (such as Aeos), and also
re-visit Roak where the majority of the events from Star Ocean: First
Departure took place. And of course much more.
General
navigation takes place where you control Edge at all times between
towns, through dungeons etc. Much akin to Till the End of Time
potential battles are always (well 99% of the time bar some story
events of course) within viewing range, you can see what the type of
enemy is and if you are quick enough you should be able to avoid most
battles. Although there would be no fun in that, nor would you be
strong enough to defeat bosses without the experience!
Battles
will take place as soon as you contact the enemy, or vise-versa. Should
you be able to sneak up on the enemy from behind you’ll enter a
Pre-emptive attack phase, where the enemy will have their back’s
towards you and be temporarily off guard. Of course, this works both
ways and the enemy can also attack you from behind to enter a Surprise
attack phase, which leaves you surrounded, and even gives the opponent
a Rush bonus (that I’ll cover later on). But most of the time you’ll
engage on mutual terms.
One the battle starts you’ll enter a
localised battle environment, like all Star Ocean titles to date. Here
you can compete with up to four characters in an effort to defeat your
opponents, of course if things become too difficult you have the option
to run away, but that should always be a last resort.
Your
standard attacks include attacking with your weapon, using a special
skill (depending on what you have assigned), jumping, charging your
rush gauge, casting Symbology, using an item and more.
The Rush
gauge is one of the newest additions to the series, if you take damage
from the enemy, land attacks of your own or simply charge you can
increase your gauge. (Somewhat similar to a Musou gauge in Dynasty
Warriors). When the gauge hits 100 you have the option of entering a
Rush phase, here you will near invincible to knock down attacks, and
you’ll also have a chance to critically hit your opponent with any of
your attacks. Giving you a handy boost in battle, but again the enemy
can also activate this, be mindful of when the enemy is in Rush phase
as sometimes even your best knockdown attacks will leave them standing
and charging right at you.
Alternatively you can enter a unique
Rush combination phase, when your gauge is at 100 you can deplete it
instantly to effectively get in some free hit special attacks. Here
your character will perform their special attack and you’ll have to
quickly press the button shown on screen for ‘Success’, this means an
ally can then join in and also perform an additional attack of their
own. With the tome Chain Combo levelled up you can link up to 7 special
attacks at once. This can clearly offer you a massive advantage against
stronger opponents.
Another unique skill is Blindside, if the
opponent you have targeted is also targeting you this can be achieved
by moving left, or right while in a charge state. If executed correctly
you can swiftly position yourself behind the opponent leaving them
completely confused and open to critical hits until they recover.
Both
Rush and Blindsides are valuable assets in battle, although for better,
or worse you can only really cater for one at a time (effectively that
is, both are always available, but you’ll see what I mean). Also new is
a ‘Battle Exalted Action Type’, or BEAT system in place. For your
characters you can elect to have a Strike type, or a Burst type.
A
Strike setup supports more melee type characters with HIT, INT &
ATK parameter boosts. But also further support factors, such as
increased damage to Blindsided enemies. While a Burst setup supports
other characters with HP, DEF & GRD parameter boosts. Including
boosts such as an increased chance of critical hits during Rush mode.
After several battles, the BEAT type can also gain level ups to be even
more effective at either Rush or Blindside.
Alternatively you
can setup a Neutral setup, which combines the parameter boosts of both
of the above, however it drops the additional factors, such as critical
hit bonuses, nor can it level up. If you plan on using Neutral I’d
advise making it a short term thing only. You can change this as often
as you like, but I find you’ll benefit more from sticking with one of
Strike of Burst for any given character, select wisely for the greatest
assistance in battle.
The battle system is quite advanced and
alone a fascinating part of the game, and I haven’t even mentioned the
ability to switch characters in battle (yes, even in real time you can
switch). Whether one character just isn’t working for you, or another
is KO’d, just switch them out for a reserve at your leisure. The battle
bonus gauge from Till the End of Time has also returned in a more
advanced fashion, here you can gain one of 4 different bonuses, such as
additional experience in up to 14 slots. By stacking a group of similar
bonuses the benefit will not only increase, but also allow you to
protect half of your gauge if it gets broken by taking a critical hit
in battle.
Item Creation, a staple of the series has of course
returned, this time Welch – yes Welch yet again is your Item Creation
hostess much like Till the End of Time. This time she comes with even
more sarcasm and stunts for some entertainment along the way. To create
items simply visit the Item Creation terminal in the Calnus (that’s
right, you have your own spaceship, the Calnus!) and hit up Welch. Here
you can try inventing new recipes or making items from any recipes you
currently have. Later on in the game you’ll also be able to synthesize
equipment, not just Weapons! Some pieces of equipment can allow for
several additions as well, good luck figuring out the best combinations
for post game or tougher difficulties.
For collectors there is
more than enough to be occupied by as well, as always there are a bunch
of Private Actions available – which can affect the endings you view.
The Battle Trophies are also back, this time each character has their
own set of 100 to achieve, good luck getting all of them! There is also
spaceship data, monster data and more to try collecting as well.
Breakdown:
Story:
While the story won’t break too many RPG clichés is still quite an
enjoyable ride, I believe Edge makes a well balanced and enjoyable lead
character. The support cast of characters also work well together with
their own personalities and differences, addition of Private Actions
along the way really help in this area, don’t fall asleep while
travelling on the Calnus or your just ruining the game for yourself,
really. Unless you really cut corners you should be spending at least
40-50 hours to finish it, and quite possibly much more if you take your
time and enjoy some of the quests along the way. 9/10
Gameplay:
No doubt the best part of the game, the battles are both exciting and
challenging, some battles can take you a good 20 minutes to complete as
well to keep you on your toes. The new Rush and Blindside initiatives
really liven up the battlefield to a whole new level as well, just
outstanding overall really. 10/10
Graphics:
Great looking game, the standard detail of the game alone is of a high
enough standard itself, just stand on the shore of Roak overlooking the
sea for example, the detail and thought into it is superb. The movie
like sequences throughout is even better. Although if there is
something to criticize it would be the occasional use of 2D backgrounds
for space itself, just look at the title menu for example. Other then
the odd distant 2D background for space though it’s excellent,
particularly considering the Xbox 360’s limitations as opposed to PS3.
9/10
Music/Sound: Another beautiful soundtrack
on offer, which mind you nothing less is expected of the series. The
voice acting is also of a sufficient standard, English voice acting
often gets bashed I know, and there is no Japanese voice acting option
either. But I believe it’s certainly good enough to do the job, even
Lymle’s voice acting is quite good (while designed to be a little
irritating, kay.) 8.5/10
Replay Factor: There
is every possibility to get hundreds of hours of game time out of The
Last Hope, the regular story alone can last a while. Add in the
numerous Quests, Collectables and post game events there will be plenty
more available if you want more. Then of course you could try it all
over again on a tougher difficulty if you still can’t get enough. If
you enjoy it, it will take quite a while before you can achieve
everything it has to offer. 9/10
Final Thoughts:
Even if you aren’t a Star Ocean fan this should be on the must get list
for any RPG fan with an Xbox 360. Since the game is indeed a prologue
there is no real need to know the past titles either (although it
certainly helps for greater appreciation of some of the finer points).
The battle system is state of the art and should be engrossing for any
action RPG fan. At the very least be sure to hire if you are still
unsure. But for any Star Ocean fan, if you haven’t purchased it yet,
why not!
Rating: 9.2/10