Full Name: Valkyrie Profile 2: Silmeria
Genre: RPG
Developer/Publisher: tri-Ace/Square-Enix
Platform: PS2
Players: 1 (2 possible for battles)
Japan Release Date: 22 Japan 2006
US (NTSC) Release Date: 26 September 2006
EU (PAL) Release Date: 7 September 2007
Story Overview:
You play as the main character Alicia, the princess of Dipan whom has
being forced to live far from the castle in exile by decree of her
father King Barbarossa. On top of this Alicia shares her body with the
soul of Valkyrie Silmeria which makes Alicia appear as she is going mad
as she often appears to be talking to herself. Silmeria however is
hiding from her master Odin as she refuses to return to Valhalla.
Although Odin is bound to find Silmeria eventually and try bring her
home, forcibly if necessary. On top of this Dipan is conducting
dangerous research which too is incurring the rather of lord Odin.
Can Alicia save her homeland from the wrath of the gods?
Will Silmeria’s assistance be more of a hindrance or assistance to the party as the gods are also trying to return her home?
This
and several other unexpected situations lie in wake of this story which
differs dramatically from Valkyrie Profile: Lenneth.
Gameplay:
Throughout the dungeons of the game, in towns etc you play as Alicia
whom receives advice and power from Silmeria within her when needed.
Similar to Lenneth moving is generally in a 2D style within a 3D
environment. Good timing of jumping, usage of magic crystals etc are
essential in being able to get through dungeons safely.
Progression
between towns again happens with an overhead view in selecting the next
area you with to visit, although without your Valkyrie souring the
skies by rather travels by foot from town to town. You will also notice
that the Period and Chapter side of things from Lenneth are gone, it’s
gone back to a more traditional RPG in terms of having limitless time
to train between one area to the next, although believe me you’ll
probably need it!
Battle System: The Battle
System basics are similar to Lenneth, although overall it’s a vast
difference. Now rather then going straight into a left vs. right battle
you are now entered into a live environment, where the enemies actively
move and can attack you, or you attack them without even getting a turn
for a while depending on your placement. The active feel requires you
to be more aware of the battle area, and try sneak up on enemies if
possible to defeat them before they can hit you. To change things even
further you can split your party if you wish to do so, perhaps it would
be tactically wise to bait the enemy on one character, to attack it
from behind with your other three. If anything you could perhaps relate
this somewhat to the battle system in FFXII, but with a quicker overall
pace and smaller area.
Other unique factor in battle include an
ability to break enemy parts which can at times cripple the enemy by
destroying their weapon cutting their number of attacks, tearing of
parts of the enemy armour to hit them harder, or at times making them
completely unable to move. The ability to tear an opponent down
progressively rather then just reduce their HP to 0 I find is an
excellent unique addition to the game. Also at times when you break an
enemy part off you may receive items, extra magic orbs or even enter
“Break Mode”, which for a period of time allows you to attack at will,
making even more items, magic orbs and enemy damage possible!
In
an effort to make battles easier more rewarding you can try challenge
yourself and go for a “Direct Assault” where you take down the enemy
leader before your bonus time gauge reduces. By doing so you are more
likely to get better items, and also get more magic orbs which increase
experience growth, of course doing so however is generally more
difficult to achieve!
Battles are also heavily determined by
unique “Sealed Stones” throughout your travels. These are orbs of
tremendous power which could even kill it’s holder if held for too
long. Restoring these to various “Earth Veins” by using your magic
crystals gained by winning battles and placing these on the various
Dias locations during your travels can swiftly turn the battles
favourable or unfavourable. Many bonuses/effects such as 200% HP
Regeneration, 120% ATK & Increase Mass are just a few of the
altering battle conditions you will encounter.
Is the battle
system better then Lenneth? I’d say yes, battles are now far more
flexible and open ended, the battles offer you much more freedom, and
you don’t need to rely so heavily on Guts protection now either like
you did in Lenneth.
Characters: The main group
of character you initially face are Alicia/Silmeria, Rufus, Dylan,
Lezard, Arngrim & Leone. The party clearly shows signs of suspect
towards one and another, although since Alicia is quite naive she just
feels as though everyone is friends. The interaction between the main
characters is excellent, and yes Lezard & Arngrim are pretty much
the same from Valkyrie Profile: Lenneth. All the main characters have
fully voiced dialogue and all have quite unique personality traits and
back-story attached.
Other characters during the game include
various Einherjar, souls of the deceased whom serve Valkyrie Silmeria
as needed. Although quite unlike Lenneth you are to develop them to be
materialised back to life, rather then being sent to Lord Odin as he
wishes. Personality wise you don’t get a whole lot from the various
Einherjar in the game, even a few of them share the same voice actors
etc.
Other Changes from Lenneth: One thing I
immediately noticed is the Materialise Points system and the “Chapter
& Period” system are both gone. In essence it’s actually lost some
of its unique and difficulty points. In Lenneth you had to be very
selective about your usage of Materialise Points, when to rest and try
battle as often as you can as enemies will not return to dungeons (most
of the time) without having to consume more Periods. Now, you just
leave the room and come back to fight as often as you with, get money
from defeating monsters, get tired leave and visit an Inn, repeat. It’s
gone back to a rather typical RPG style in that regard and I personally
don’t like it; now it’s more of a unoriginal grinding style of RPG. The
truly unique and challenging aspects of the game are tossed out the
window for something like everything else. Maybe Square-Enix can be
blamed for this as they are notorious for making generic RPG’s; this is
the one change I’m quite disappointed with. Unique points of the
gameplay have dropped sharply. >.>
Other changes however
include the efficient Event Skip option, which also extends to the at
times drawn out special attacks excellent for tough fights in
particular where more attacks are used and you will probably end up
facing them a few times as well, cut the story and attack downtime out
speeds up the game quite nicely.
Another noticeable change is
the removal of the CT gauge; many will know this very gauge is the one
thing that stopped Mages from being broken in Lenneth, now it’s
replaced with an Ability Gauge which is shared among the party. This
helps speed up battles and cuts the downtime from mages and special
attacks out. Just make sure you either get orbs to restore it in battle
or ‘walk it off’ by roaming the battle field or force resting to
recover it in full.
Battle Skills are now learnt by linking of
various color coded armoury and accessories; with certain combinations
various new skills can be learnt. One complete you can use your
allocated CT points to select which skills you wish in battle, a little
like Till the End of Time in fact.
So overall there are some
good efficiency changes, but others which I feel somewhat reduce the
uniqueness of the Valkyrie Profile gameplay.
Graphics/Sounds:
Audio & Visual wise the game is quite strong, yet again we are
treated to a nice musical score thanks to the genius of Motoi Sakuraba
and the detail of the in game graphics are good enough to have most of
the scenes with the actual game models rather then awesome FMV’s to
replace lame models throughout. Voice over’s of the characters is also
very good and all main scenes are fully voiced, in both aspects the
game is more then acceptable. Some of the special attacks also look
quite amasing, but can also be skipped if you tire of seeing them again
and again. Not much at all to fault here.
Replay Factor:
If you can manage to survive the first time around you’d no doubt find
it much easier the second. You’ll also notice on subsequent playthrough
that many of the Einherjar you recruit as you progress can change on a
% basis. This makes it quite likely to get half a dozen different
characters on another play through, there are also a number of optional
areas which are only unlocked by doing certain events you may stumble
across a second time as well. And the story is certainly good enough to
see once more, it really puts things in perspective a lot better. Well
worth at least one more attempt if you got the time available.
Final Thoughts:
While a few of the unique traits from Lenneth are gone Valkyrie Profile
2: Silmeria still stands out as a different RPG from the norm. It’s a
story you won’t see anything like very often, and the gameplay, musical
score are all of a high quality standard. The game is well balanced and
also quite challenging, although sometimes a little too challenging if
you are not prepared to train. It will take you a while to play, but I
think it’s definitely worth it. An excellent addition to an RPG gamer’s
library.
Rating: 8.5/10