Full Name: Star Ocean: The Second Story
Genre: Action/RPG
Developer/Publisher: tri-Ace/Enix
Platform: PSone
Players: 1
Release Dates: JP - 30 Jul 1998 | US - 31 May 1999 | EU - 12 April 2000
Timeline: SD366
Here
is my Star Ocean: The Second Story review. I’ve included many different
categories into the review. I’ve also on many occasions drawn
comparisons to tri-Ace’s other titles such as Till the End of Time; as
well as other RPG titles to further emphasise the games traits.
Story Overview:
The Second Story provides a unique culmination of two persons stories,
Claude C. Kenni & Rena Lanford. While unique these two characters
are heavily intertwined in ways they would never originally imagine. At
the beginning of the story Claude is basically messing around with his
fathers work colleagues until he unwillingly stumbles across a
mysterious energy field which despite orders from his fellow colleges
to stand back from it he chooses to inspect it further. This
transportation ends up sending Claude to an underdeveloped world known
as Expel. Shortly after these events he comes across Rena which from
there unearths a struggle to see whether Claude try find a way hope
while attempting to shake claims on been a “Hero of Light” and getting
wound up in the events of Expel, will Claude ever see his father again?
Story Review:
Out of the Star Ocean series to date many will agree that Second Story
has the best story of them all, certainly compared to Till the End of
Time I couldn’t disagree. Having the luxury of witnessing a powerful
story from two different, yet similar points of view is truly amazing.
Watching Claude develop as a leader and having a relationship build
with Rena is just part of what makes the story so fantastic. For RPG
fans that want to witness a quality powerful story shouldn’t be too
disappointed with this title at all. 9/10
Graphics:
Well, it’s a 1998 game so it’s folly to expect state of the art
graphics in today’s language, however if you can recall what PSone
games were like this is no doubt one of the best graphical displays you
will find on the hardware, in it’s day it would be well worthy of a 9.
In today’s scene however the fact it used sprites in particular is a
bit of a joke for a 3D environment, otherwise it does the job without
looking too great. This is another area which Second Evolution however
should build on dramatically. 5.5/10
Battle System:
Oh the beautiful Battle Systems of Star Ocean, while of course it
doesn’t come close to the speed and quality of Till the End of Time,
for a game of it’s age however the Battle System is state of the art;
perhaps even more so then Till the End of Time when new. Here you have
a full action style battle system, where you can interchange between
your four active characters as you please, while the other three will
fight based on AI to try helping you achieve victory.
In my
opinion the open environment style battles of Star Ocean exceed that of
the linear style witnessed in the Tales of games; while you don’t have
a defend button you are duly compensated by free movement which can
allow you to move in any direction to avoid enemy attack.
Another
great aspect of the battles is the mild interactive environments with
them, in some battles for example there will be mine carts passing
thorough which can damage you if hit. Although of course you could try
cause the enemy to stand in line with it to get damaged by them, it
just adds a nice slightly more interactive feel and the third party
aspect which you can use to your advantage, if you’re clever enough!
The
one major issue I have with the battle system however is the freezing
of the battle to perform spells, the fast paced action battles have to
take a back seat during this process which basically defies the fast
passed action. If you can put this aside or simple not use Runology
often it shouldn’t be too much of a hassle, and you might even
appreciate the short time out in battle…maybe. 8/10
Battle Difficulty:
One thing I’ve come to like from the Star Ocean games is adequate
difficultly in battle, without been impossible. You simply cannot
neglect opportunities to train if you expect to walk through battles
without any issues. Enemies can be tough, and bosses at times are
extremely difficult. But as with most RPG’s persistence is the key to
further success! One annoying thing in battle though is while you roam
a 3D environment you cannot attack in any other direction then left or
right. So you’ll perhaps find the additional movement requirement to be
both a pain and make the battles more difficult at times. 8/10
Voiceovers:
Oh god this is unfortunately probably the worst part of the game,
unless you played it while new and didn’t know any batter you’ll
absolutely hate them. They are short, sound poor and are very
repetitive. Unfortunately the great soundtrack of the game is
slaughtered when in battle by these. I guess the only good thing is you
will only have to endure these during battles. Thankfully Second
Evolution brings new voiceovers with it…boy do they need them! 2/10
Characters:
The characters in the game are rather unique and work rather well
together, which in particular is witnessed during the various Private
Actions you can witness throughout the game. From Claude trying to hide
his feelings of affection to Rena, to Ashton falling in love
with…barrels, Dias tyring to befriend no one and Precis trying to make
friends outside of Bobot provide a number of angles which allow for a
great range of characters. Also typically with the Star Ocean series is
the ability to have some choice over which characters form your final
party, at times you can choose to allow one to join or not etc which
allows for some freedom in your preferred party. 8/10
Item Creation:
This is what I feel one of the stronger areas of the game, while item
creation like with Till the End of Time can be quite random at times
it’s far easier to get the ball rolling. Simply by been able to
activate your menu you can start any item creation process, far better
then having to move to exclusive locations just to make one item! As
always the result can be quite random, of course however boosted by
your various talent levels. 9/10
Replay Factor:
The story itself will take you around 30-35 hours on a first attempt,
although thankfully beyond that there are additional dungeons to
explore and the massive voice collection (for LOLz at the least) to try
complete as well. Add this with the two sides of the story and
characters you may not have recruited the first time it’s very worthy
of at least two play throughs, and even more for dedicated Star Ocean
fans. 7.5/10
Final Thoughts: If you played this
in it’s day you will be very pleased with the product and probably
think this is one of the worst reviews you have ever read, however if
you played it for the first time in recent years you will notice a
number of flaws, some due to aging mixed in with the fantastic story
the game presents. If you haven’t played it yet and can’t easily get a
copy you might want to hold out for Second Evolution which will by far
improve on the weaker areas of the game, simply because finding Second
Story will be difficult and expensive; unless you’re a die hard Star
Ocean fan I wouldn’t bother trying. Having said that it is still a
quality game, particularly for something which is around 10 years of
age now.
Overall Rating: 7.7/10