Star Ocean: Till the End of Time Review
Full Name: Star Ocean: Till the End of Time - Director’s Cut
Genre: Action/RPG
Developer/Publisher: tri-Ace/Square-Enix
Platform: PS2
Players: 1
Release Dates: JP - 27 Jan 2004 | US - 31 Aug 2004 | EU - 1 Oct 2004
Timeline: SD772 (2858 A.D.)
Story Overview:
400 Years have passed since the events of Second Story, here you play
as Fayt Leingod, a human teenager who is on vacation with friends and
family, but not too long into your vacation the location Hyda IV is
attacked by another entity. This causes Fayt and the others to
escape...but things go wrong and he is separated from his family, will
Fayt be re-united with his friends and family again?
Story Review:
The story is good, but not great; it starts slowly but improves into a
more then passable RPG Story. Early you are thrown into the Elicoor II
conflict thanks to the enigmatic Nel, Fayt is troubled by the events
trying to combine getting home and not breaching federation law, the
UP3. This diversion eventually turns into a somewhat un-original plot
where you’re one of an elite few whom can save the world from its
impending doom....
Unfortunately it’s not up to the standard of
the great dual story we were generously spoiled with in Second Story,
which was truly a rare and tasty treat. Its success and the combination
of the other brilliant aspects of Star Ocean 3 may leave you feeling
short changed with the story. I still believe the story is passable
enough with a few interesting and somewhat controversial plot twists;
it’s not the best but does the job to a satisfactory level. 7/10
Battle System:
This I truly believe is Till the End of Time’s best attribute by far,
the battle system is simply amazing. It’s one of the best Action RPG
fighting systems in any RPG today; it’s fast, full of fast paced action
& requires you the player to combine both timing and skilfully
linking attacks to be successful; finally an action game which doesn’t
involve pointless waiting (FFXII) or button bashing (enter just about
any Action game…).
This is definitely a dramatic improvement on
Second Story where magic halts battle progress and you have limited
skills available, here you can link up to 4 skills as once, which is
dependant on your capacity points and battle setups. These put you into
a position of trying to balance your characters into a combination of
your choice; or either all out melee style, all support of a mix of the
two; it will take some considerable time to get the get what feels like
a perfect balance – but that’s half the fun. Also during battle can
also switch between your three active characters in battle as you
please, unlike with games of the Tales ilk, early you may use a support
character to get the attribute bonuses you with; and then swap to your
melee style character to attack as you want to attack!
Another
factor I adore about the Star Ocean battle system is the battle skill
proficiency; even if you’re not levelling up you’re still improving
your skills by usage. They either becoming more powerful, have affects
occur more often or simply add more attacks depending on their type.
Just like with Second Story persisting with your skills can develop
them to be even more useful later in the game.
The AI of the
computer controlled allies at first may seem nothing short of
appalling, but they are designed to effectively mimic what you do
should you use them. Say you use Maria and continually spam out Aiming
Devices and nothing else the CPU will do exactly that when left to
control her thereafter.
The only criticism the battle system
receives is the reduction from 4 characters in at once to three; but
considering the better range of skills and potential AI it’s not a big
deal at all. Overall the Star Ocean Battle System is very unique and
brilliant for an action battle system in an RPG. This alone is enough
to keep you glued to the game for hours. 10/10
Characters:
The characters particularly early in the game interact well and make
the story amusing enough, particularly Nel, Cliff & Fayt in early
proceedings. The later addition of “Albel the Wicked” really turns the
interest up in the character category. However as the game progresses
the emphasis on the individual characters decrease, as typically occurs
with Star Ocean games as a number of characters are optional. Add that
to the fact there are two late additions in the Directors Cut; Adray
& Mirage unfortunately renders them near useless in the overall
scheme of things. The characters and interaction between them starts
very well, although once the optional characters become available it
deteriorates a few pegs. 8/10
Voiceovers: Been
an action RPG you hear them a lot, thankfully they are head and
shoulders better then those heard in Second Story, the voices suit the
characters well, and they come with an abundance of various sayings
during battle. With the exception of the “Nobleman” enemies which are
designed to be plain annoying and make you want to kill them even
quicker then physically possible. Just come post game voiceovers for
script scenes are pretty much gone, although for the Battle System and
main story script it’s of a quality standard. 8/10
Graphics:
Some RPG gamers really love a good looking game; others are not too
fussed by them. Either way the detail here is of a high standard,
particularly the frame rate during battles it excellent. The 3D
rendered characters (which also can have up to 4 alt costumes) look
great, and move smoothly during battle. This is again something
dramatically improved from Second Story, as all Star Ocean fans will
know those sprites looked nothing short of horrible for a 2000 game.
The only thing it doesn’t have is FMV’s to the quality of say a Final
Fantasy game, but they are still good enough - it’s a game not a movie
anyway right? 8.5/10
Battle Difficulty: It’s
not easy, even first time players on Galaxy will by no means find the
game a cake walk. Till the End of Time adds a rarely seen factor in
RPG’s known as “MP Deaths”, if your MP is depleted you will be KO’d;
just like you would should you drain your HP completely. It’s something
you will have to get used to quickly and until then it can be very
frustrating, but it also means you can MP kill your enemies, so all is
not lost – just understand this and use it to your advantage! There are
also freezing status affects (resulting in one hit shattering kills if
you can hit while the short freeze state is active) & Stun (Unable
to move for a short period of time, or hit) conditions, which aren’t
seen too often. And then of course there are petrify, paralysis,
poison, KO etc like with most RPG’s.
On the other side of the
coin, if you want additional difficulty you will not be disappointed.
Enter Universe, or even worse 4D mode and you will be up for the
ultimate challenge. Any hardcore gamers that want to frustrate
themselves through tough battles will love. I find the range of
difficulty outstanding, Galaxy, or even Earth is perfect for beginners,
yet still challenging, I for one am sick of RPG’s with fights that are
too damn easy, this is definitely not an issue in this game! 9.5/10
Exploring/Dungeons:
This is another one of the features I truly enjoy about Star Ocean 3.
It has a distinctive feature that stores your progress via your map,
with this you can automatically tell where you have been as well as
where you have yet to discover. This makes exploring dungeons easier
and far more realistic, you don’t have a map ready as you go, and it’s
just another uncommon; yet great factor. It also comes linked with a
completion rate, which is great in informing you of whether you’re
nearly finished investigating the area, or have far more to do. On top
of that it’s great for item collectors as getting a 100% map completion
will reward you with items of decent value!
The next factor
about exploring is you can witness your enemies in advance, and the
lands you walk look amazing, honestly they aren’t far behind exploring
and viewing your enemies in advance to the new Final Fantasy XII. The
ability to see, and even scan your enemies via your map (permitting
items found later in the game) can make it possible to not fight once
in a dungeon. It’s far more refreshing and enjoyable to typical and at
times rather boring turn-based combat. That and I’ve never understood
the theory of getting into a random fight with a 20 foot dragon while
your in a wide open plain…like where the hell did that come from? This
is a problem no more in Star Ocean 3! 9.5/10
Item Creation:
Typical of the Star Ocean series is “Item Creation”. Differing to
Second Story you can only invent in nominated locations throughout
Elicoor II, the main planet you’ll spend time on in the game. While
there are item creation facilities in most towns it’s still far more
restrictive then being able to inventor anywhere, and any time like in
Second Story. The other frustrating factor is trying to predetermine
the item you wish to create, this can at times be difficult by
continually pressing x to refresh the Fol amount, although it’s no
worse then making random items in Second Story I guess. On the plus
side however is the Communicator to the Craftsman’s Guild and you use
to review information on items created before, to make them easier to
duplicate. Also new to the Item Creation is the ability to sign 28
different inventors during the game, which at times have invention
talents that exceed that of your playable characters. Compared to
Second Story is has improved in some areas, although could have been a
little more user friendly; I want to create Boots of Prowess NOW…but I
have to press x 20 or so more times before I can. :/. 7/10
Extras:
Once you finish the ‘story’ part of the game it also features a “Clear”
game option. Where there is still so much more you can potentially
challenge yourself with after completing the game. With the aid of a
bunny on the opening of your clear file you will be informed of far
more areas to challenge you.
These include the Maze of
Tribulations, 8 floors of tough battles and exploration. There is also
the Urssa Lava Cave, 3 floors of challenging surroundings with even
more tough and well…interesting battles. And finally the remainder of
Sphere 211, for the hardcore gamers 111 floors to traverse with some
unexpectedly tough battles which progressively increase as you scale
higher; thankfully you can go back down and save regularly – because
you will need to! As well as Cameo battles with “uber” versions of
Lenneth and Freya from Valkyrie Profile. As well as the Ethereal Queen
also witnessed in Radiata Stories. There is no doubt tri-Ace doesn’t
mind a little mixing of their titles, and I think it’s great.
In
the Director’s Cut only version there is also a new area called the
“Aquatic Gardens of Surferio” here should you complete the puzzling
area you will be rewarded with an item that allows you to engage the
Star Ocean 3 characters in 1 on 1 competition. An interesting alternate
way to enjoy the battle system of the game which can also be done in 2
player form, unfortunately 2 players only apply to versus mode; and not
the actual fights during the game. That aside it’s another nice option
to have, and well those that play Tales & Warriors games 2 players
know all to well it can be just as bad of a thing as it is a good thing
anyway to have 2 player co-op play anyway.
There is also the
Ranking Battles at Gemity…yep even more! Here you climb up the ranks
into some very difficult battles, with rewards of great exp, Fol &
Items. Similar to the Coliseum in Kingdom Hearts I guess, just bigger!
This can be attempted late in the story, as well as post game. Everyone
loves the battle arena style competition; these extras to the story are
both intensive and rewarding. 10/10
Replay Factor:
Well, if you’re sick of Role Playing gamers where there is nothing left
before the 60 hour mark, you certainly won’t be disappointed with Star
Ocean: Till the End of Time. Finishing the story and post game on just
the standard difficulty, Galaxy Mode could take you up to 100 hours.
With the addition of the insanely addictive and challenging 300 Battle
Trophies to obtain & 2 tougher difficulties you will never almost
run out of things to try achieving. Realistically you’d need over 300
hours to complete absolutely everything the game has to offer, it has
potential to last forever if you love what it offers. 9.5/10
Final Thoughts:
Not one for the fainthearted of RPG players, or those that consider an
RPG’s story the absolute most important factor in an RPG. Although if
you like an RPG which is long and offers continuously challenging
battles & tonnes of other challenges to tackle this is an absolute
must. Looks fantastic, runs smoothly and tastefully in battle, offers
top class challenges and replay value. All thrown into another epic
Star Ocean story with typical UP3 issues and balancing getting home
with what’s best for the land.
The developers’ tri-Ace have
backed up the fantastic Second Story with style, what Till the End of
Time lacks in story is well made up for in just about every other
aspect of the game. A must for tri-Ace fans and those that love RPG’s
with a bite!
Unique note: All games available
outside of Japan should be the Director’s Cut version, although most
copies of the game don't actually say Director's Cut on the cover,
however if you look towards the back of the cover there is a small
portion in a bluish colour that says.
Director's Cut additional features:
- New Characters, enemies, areas and much more
- Exclusive 2 player versus fighting mode
This is below the 2nd left diagram of Real-Time Dynamic Battle System
Overall Rating: 8.7/10