Full Name: Valkyrie Profile: Covenant of the Plume
Genre: Tactical RPG
Developer/Publisher: tri-Ace/Square Enix
Platform: Nintendo DS (exclusive)
Players: 1
Release Dates: JP - 1 November 08 | US - 17 March 09 | EU - 3 April 09
Valkyrie
Profile: Covenant of the Plume is the third title in the series, and
the first – in fact first tri-Ace title to feature on Nintendo DS.
Whether
the Nintendo DS is the right system for the game is debatable. The game
features a handful of decent movie like sequences, such as the intro
which certainly shows the DS is not without power. Typically the game
will feature the action in the bottom screen, and an overview screen up
top. While outside of battles for example the top screen shows an
overall view of the land, while the bottom screen shows a zoomed in
view from where you select where to go next. In battles the top screen
will show the status of any given character, while the bottom is there
the battle takes place. The dual screen’s work well to keep you in the
action and informed as you progress.
For better or worse though
the game doesn’t care whether you have a fancy stylus or not, because
you won’t need it. While I’m glad it’s not used for battles it wouldn’t
have hurt to allow it as an option for movement and menus wouldn’t it?
Oh well, the game certainly functions fine without it, although it’s
not really using the DS to its full potential. Personally though I’m
not fussed by its omission, it still uses the dual screens ok and
that’s good enough from the DS for me, even if a voice in the back of
my head says it could have been better on the likes of a PSP...
Nevertheless, I’ll move onto the story and game itself.
You
play as Wylfred (or known as Wyl), a young swordsman that struggles to
deal with the grief over his fallen father, Thyodor. He was once a
great warrior, but had passed away years ago when Wyl was just 10. Upon
his death he was taken in by the Valkyrie (Lenneth) to become one of
her Einherjar – proven by leaving her Plume at the side of his dead
body.
To be taken in by a Valkyrie is considered the highest
honour for a soldier by most fellow soldiers, but for others it is an
accursed act that robs ones soul the opportunity to rest in peace.
Covenant of the Plume for the first time in the series focuses on both
sides, well moreso the negative response which has rarely featured in
the first two titles in the series.
Wyl has mixed feelings on
the matter – while leans to hatred to the Valkyrie for the tragedy his
father’s loss caused to his family. He witnessed the mixed reactions at
such a young age, endured his mother who has seemingly blocked out the
fact Thyodor had passed away, and actually looks to Wyl as though he is
her husband – she now lives her life in denial. But not only that, this
caused his family to fall into a poverty stricken state, which later
claimed the life of Wyl’s younger sister due to malnutrition.
Unfortunately
(or fortunately for that matter) Wyl while in the early days of his
career to become a mercenary alongside his long time, and enthusiastic
friend Ancel falls in battle – only to be given a lifeline shortly
after by queen of Niflheim, Hel. The lifeline however it comes as a
high price. Hel feeds of Wyl’s anger towards the Valkyrie and makes a
pact with him to allow him to continue to live – providing he swears to
gain vengeance against the Valkyrie, a fate that Wyl accepts.
As
the story progresses you work alongside one of Hel’s assistants, Ailyth
who acts as an emissary between you and Hel. Quite similar to Freya’s
role in Valkyrie Profile: Lenneth between you and Odin actually. She
will provide you with useful information as your story progresses,
requirements to keep Hel satisfied and pass on due rewards for
performing them.
A fundamental part of your pact requires you to
‘Reap Sin for the Plume’ which is given to you by Hel – the fateful
Destiny Plume. In order to reap Sin for the Plume you must Overkill
your opponents, which means you must continue to attack them once they
have been defeated. In each (important) battle you will be given a Sin
quota, a quota which is usually each to reach – but to exceed can at
times be difficult. You will get further reward for reaching the quota
by 150%, or even greater reward for reaching it by 200%. For example,
if your Sin Quota is 280, reaching it will give you minimal reward,
reaching it with 420 with give you even more, while reaching it with
560 will give you maximum reward – items and weapons that can make
subsequent battles easier. If you fail to reach the Sin quota Hel will
give you no reward, and may even punish you by unleashing powerful
enemies in subsequent battles. At times the Sin quota can be difficult
to reach, much less exceed. Although you have another option to make it
easier to reach, at a price that is...
Next the Destiny Plume
has an enormous double sided power which can vastly empower one of your
allies for any given battle, giving you enormous strength to defeat
your enemies and reach your Sin requirements with relative ease.
Another benefit is the Plume will unlock a powerful trait from that
ally, such as the ability to temporarily stun your opponents. In fact
they are essentially overpowered skills that can vastly turn the tide
of any battle in your favour. Furthermore, yes there is even more it
will also completely fill your basic Sin quota for the battle in which
it is used.
It sounds like one of those dodgy sales persons
doesn’t it? If it sounds too good to be true, it probably is, and that
is very much the case here. One the battle ends the excessive power of
the plumes will ultimately take their life, occasional use will affect
your ending, and regular use can in fact result in a prompt game over
via intervention from the gods. Use at your own peril.
To
achieve these goals you are drawn into a war right across Midgard,
where you essentially move from battle to battle. Throughout you’ll
engage with a number of characters which at times makes Wyl question
his motives and ability to judge other people. But more importantly
also to make new allies – which one way or another can prove quite
useful to you through your journey.
All in all it is a
fascinating new element to any given RPG, with a serious dilemma of
consequence vs. reward. How you go about progressing and fulfilling
Hel’s requirements is up to you, and your skill in battle.
Now
for the battles themselves, you can have up to four characters active
in any one battle, one of which must be Wylfred. Movement takes place
in a typical tactical RPG fashion, all your allies move in a limited
number of spaces and can attack, use items, magic, skills, change
equipment on their turn or simply hold position. Once all your allies
move, the enemy then takes their turn. You also have an option to end
your turn before everyone moves if you are content where you are to
speed things up a little.
Thankfully though, for Valkyrie
Profile fans anyway it still has its unique battle element inside, in
fact you could perhaps call the game a hybrid tactical RPG – as
fighting itself is somewhat action based, very similar to those in
Valkyrie Profile: Lenneth.
When you get close enough to your
enemy to attack you engage the battle sequence, where you have 1 to 3
hits and can strike the enemy via your button presses, you can follow
them up quickly or spread them out. As just like prior Valkyrie Profile
titles you can attack with up to 4 characters if you can position them
all near the enemy. In fact, this is the ideal way to strike your
opponents; you’ll find yourself moving as a group to maul your
opponents one by one. For most effective mauling results you can
position your characters directly to left and right of your opponent,
or front and back – or more. With 2 or more characters positioned at
full opposites will grant you Siege bonuses, such as higher attack
gauge growth, higher chance of Plunder (getting items and more) etc.
Failure to do so will hurt your ability to get decent overkills and
exceed your Sin quota.
Now I mentioned the attack gauge just in
that last paragraph, it’s a gauge that builds each time you attack your
opponent, with consecutive attacks with multiple character you can get
the gauge to hit 100. At this point, providing your weapons allow you
can unleash a special attack on the enemy known as Soul Crush. This is
an ultimate attack sequence which can deal a great deal of damage to
your opponent, and also help you reach 100 Sin points on any given
opponent.
Once you have attacked your opponent they are able to
counter attack, proving they are in range, or were not defeated or
incapacitated in any other fashion, such as been stunned or frozen.
One element that can really frustrate is you cannot cease your attack half way during a turn, if you have 3 hits, you must
use all three. You can be in a position where your final attack will
defeat the opponent, consequently leaving you with nothing left to reap
Sin. You even have to plan ahead before beating down your opponents!
One relief though is that you don’t have to counter attack if you are
in a position to do so after attack, at times you may opt not to return
fire if the opponent is almost defeated, saving you an opportunity to
siege them later on.
Of course, all the above applies for the
opponent as well, they too can gang up and attack any one of your
characters, you’ll have to move carefully and plan ahead otherwise you
can find yourself in a dire situation before your eyes. Good placement
of characters, well timed usage of temporary stat boosts and patience
can be enough to get you through most battles and reach your 200% quota
– even without using the fateful Destiny Plume.
But of course
things won’t always go that smoothly, as most tactical RPG’s do you’ll
be put in awkward situations at times. Where your group may split up,
you may be surrounded by opponents or even worse, have to rescue
someone you cannot control. Such elements force you to work in haste
opening up the risk of been defeated and make it much more difficult to
reach sufficient Sin – which in turn increases the temptation to use
the Destiny Plume. The one good thing though is no enemy
re-enforcements will appear out of no-where akin Fire Emblem.
Occasionally
you will be forced into two or even three consecutive battles without
been able to return to the map screen as well. This prohibits access to
a shop or an ability to properly save your game. There is thankfully
temporary relief via a Quick Save option which stores you progress to a
certain point, a file which deletes itself upon reload (it saves
independently to your main file, so don’t fret). It can help break up a
long battle if need be, but remember that is it’s only purpose – you
can’t abuse if things go wrong. You’ll just have to reload your main
file from your last proper save. Such is the challenge of tactical RPGs.
Outside
of battles you travel from a limited amount of towns available at a
time, one usually contains a shop, to purchase better weapons, armor
and stock up on items. And course you can sell older equipment to
increase available funds. In towns there is also a tavern, a great
information source which can at times also direct you to bonus optional
battles. These battles have nothing to do with the main story, nor do
they have any Sin requirements. They are simply an additional
opportunity to build exp & money (OTH).
Will you try
enduring battles with all of your allies and skills, or take the easy
way out with the Destiny Plume – at the cost of losing allies and
affecting the ending of the game? Either way, you have a Sin
requirement to reach while working to build Wyl’s strength &
resolve to be able to become strong enough for vengeance against the
Valkyrie.
Summary:
Story:
Quite an unusual theme to a roleplaying game, but I think that is what
makes this one standout, it provides you with a unique and intriguing
platform unlike many others. No overdone save the world nonsense here.
It is the real feature of the game. If you want a story that offers
something different you must consider this. 9/10
Gameplay:
Somewhat unique in the world of tactical RPG’s, but at times equally
frustrating. Typically you just hop around sieging opponents with 3-4
characters at a time, rinse and repeat. Really there is not a whole lot
more to it than that, other then of course been thrown different
variables to make it harder to achieve, which increases the temptation
to use the fated Destiny Plume. 7/10
Graphics:
For a DS, it’s pretty good. Good old sprites for most of the part, with
the odd quality looking movie sequence in-between. Certainly suffice.
7.5/10
Music/Sound: The soundtrack to go with
the game is enjoyable, they really help intensify battles. Sound
affects for weapons etc are average but do the job. There is also some
voice acting during battles, but not of a quality to be really
interested in. (But you can turn the voice acting off if you wish – an
option which should be available more often!) 7/10
Replay Factor:
There are three different endings, and you can carry over equipment
from previous completed files which can give the game a little more
life. But it’s only really 10-15 hours long, and the gameplay can be
rather tedious after a while, one siege after another – or frustrating
battle restarts because you didn’t get enough Sin. There is reason to
replay for at least a better ending and go down a few different paths,
post game dungeon, but it’s not a game you’d want to replay too often.
It’s unlikely to surpass 50 hours in total, including all the endings.
6/10
Final Thoughts: The game offers one of the
most unique concepts with its story, sadly though the remaining
elements of the game don’t quite support it well enough. It’s certainly
worth looking at for its unique value, but unless you are a fan of
tactical RPG’s or Valkyrie Profile you’re probably better off looking
elsewhere.
Rating: 7.2/10